Caputchin
Troops

Troop overrides

A troop is where you set customization once for the whole team. Rather than configuring every site key by hand, you author a baseline on the troop, and every key in it inherits the result. A key can then override just the exceptions it needs. This is the troop's main day-to-day value beyond holding keys: one place to set the brand, many keys that follow it.

Authoring troop-wide overrides needs the manage permission (they are troop administration). Overriding a single site key, by contrast, needs only edit on that key.

What a troop can override

Both are authored from the troop's own settings, the same editors a site key uses, just one level up.

How inheritance resolves

Overrides resolve most-specific-wins, per value:

A site-key value beats the troop value, which beats the bundled default, computed one value at a time. So a site key can change a single color while inheriting everything else from the troop, which in turn inherits from the game. The practical pattern: set the brand once on the troop, then override only the genuine exceptions on individual keys.

This is the same resolution a single key uses, described in full under game customization scopes; the troop is simply the baseline layer in it.

Plan tiers

The override axes unlock at the same plans they do for a single key: game configuration on every paid plan, game language and skin from Alpha, and white-labeling the shell on Apex. The game customization tier table is the reference.

See also

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