Caputchin
Troops

What a troop is

A troop is a workspace. It is the container that owns your site keys and the game customization they share, and on paid plans the members you invite to manage them. Every account starts with one troop named Personal, which is just you.

What a troop owns

  • Site keys. A key always belongs to a troop, never to your account directly.
  • Registered games. Register a game once on the troop and every site key in it inherits that registration, so the game is available to all of them with no per-key setup. See game customization.
  • The game gate. A troop can force a game on every site key at once: when the troop turns on its force-game setting, every key in it requires a game to verify, regardless of each key's own setting. It is a ceiling, so an individual key cannot opt out below it. A key can still turn its own requirement on when the troop does not force. See require a game.
  • Game customization. Set a game's language, skin, and configuration once for the troop, and every site key in it inherits the result.
  • White-label (Apex). Set the widget shell's wording, colors, brand mark, and links once for the troop, and every key's widget renders them. See troop overrides.
  • Members (paid plans). People you invite by email, each with a permission level and a scope over which site keys they can touch.

Registration, the gate, customization, and white-label all resolve most-specific-wins: a site key can override the troop's baseline where it needs to, except the force-game gate, which is a ceiling the troop sets for everyone. See troop overrides.

Personal and shared troops

Your Personal troop is yours alone, and it is all you need to get started. On paid plans you create additional shared troops for teams and invite members into them. Billing and seats sit at the account level, above your troops, not inside any one of them.

See also

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